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Posts from November 2011

Release: Alpha 32

Some embarrassing problems were fixed and some other things were improved/added. My lame excuse is that I was really tired before releasing, and I really wanted to release before going to bed. (; -_-) Oh, that's right! I work for free! :D

Release: Alpha 31

This should prevent the crash caused by corrupted updates. I know it's rude to point my finger at someone, but I'm doing it at my web host because I have problems with them lately. Of course, DISE could do more to fix corruptions, though (but it shouldn't happen this often in the first place). If an update fails now, you can try to update again. It's not deal but it's better than nothing. :)

Release: Alpha 30

A kind of small update this time, but not completely useless. But hey, it doesn't matter since you can skip it if you don't like it! :D

Corrupted updates

I'm seeing this again right now, and I don't really know why it happens. I did however notice that the connection to my web host's FTP server timed out several times, so it makes me believe that the issue lies on their side. I hope this doesn't keep up!

Release: Alpha 29

This release was meant to only add a feature to assign mod blueprints for items, but I guess you don't mind that I included some more improvements. :D

Xbox 360 support

I'm working on supporting the Xbox 360 format as well. It's not going to be completely straight-forward (yet), though. It's just that you'll need to extract the game-save first with Modio, Horizon or something else, then inject it again and resign the package when you're done. I don't have the time to make my own extractor/injector at the moment, so I may look into providing an addon in the future using a 3rd party program/library.

Release: Alpha 28

In order to get it out today, I had to leave out unlocking chapters. If you read my earlier post, you may recall that I had troubles with memory corruption and such, so it has taken some time for me to fix up things. The list of improvements and new things is a little longer this time, so I hope that makes up for the wait and that the promised chapter-unlocker this time. :)

Alpha 28 delayed

I have been struggling so much the last days and I have really burned out my energy while doing so. :(

The problem is memory heap corruption. If you know what that means, you know that it's difficult to find the exact location and it may be very time-consuming.

Release: Alpha 27

Another release so soon, which was mainly meant to fix an issue with date/time (after upgrading wxWidgets). However, I didn't feel good about releasing something that did nothing new for perhaps most people, so I managed to get a useful thing in here as well.

Release: Alpha 26

I've promised a few things before, such as changing weapons' color and required level and the other attributes (damage, etc). I've implemented the first two this time, but it would have taken some more time if it weren't for two people (Warefaroo and Daniel) who shared their knowledge about reading/writing the color and required level. :)

Release: Alpha 25

It may not seem like a whole lot has changed in this release, but a lot of things have changed internally and caused another bunch of problems. One problem after another. However, most of it is hopefully sorted out now. In the not-unlikely event that you find strange bugs, just spam my e-mail inbox. :)

Getting ready for releasing alpha 25 now

Finally, I have sorted out all the nasty and even silly problems (I hope), and getting ready for a release shortly (hours or less). :) Things should go more smoothly from now on. :D

Release: Alpha 24

Since I'm updating client/server code, I'll take this chance to discontinue auto-update support for DISE alpha 14 and earlier. All versions later than alpha 14 will continue receiving updates after changing a few things on the server. :)