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Posts from May 2012

Preview: DISE 0.0.55.21

I've had a break from DISE for a few days to rest, but I seem to always end up coding on something else instead. *facepalm*

Release: DISE 0.0.55.19

I posted this right before going to bed. After waking up, I saw that my post was gone. Turns out that I had the post editor open in two different tabs, and both saved automatically. I published the finished post, and the other tab saved over it . :(

I may not be able to rewrite everything, but here's my attempt at it. :)

Release: DISE 0.0.55.17

In the post for the previous release, I said that the max skill points (for the free edition) for 1-rank skills was -7 to +7, but I had somehow gotten that wrong. I meant original max ± 7, meaning -8 to +8 for 1-rank skills, and -10 to +10 for 3-rank skills. I have updated the post. :)

Skill tweaks (update)

Hi there!

I received a suggestion to make at least one of the skill tweaks on the premium tab free. That was your weapons always returning (Boomerang). The reason was to prevent people from stealing your stuff in online games, and I thought it was a good reason. :)

Release: DISE 0.0.55.14

A friend helped me realize how annoying it was to not see descriptions for skills when you needed them. I felt quite annoyed, I tell you!

This is how I study game-saves

I'll try to roughly explain the whole process of understanding game-saves' file structure without getting into great detail, and without making this post very lengthy. This may apply for any file, assuming you have the right tools for the job. This is my own way but there aren't that many different ways to do it. :)

Release: DISE 0.0.55.13 (for testing)

This post will be short, without a feature list. I decided to release this build because it should be stable enough for testing, and syncing should work. You will not receive an update notification in alpha 55, and this test build will not receive updates either right now.

Steam has been updated

I had hoped that I would be finished with the next version of DISE before syncing would be broken again. The next version will not have this problem at all, and I'll keep working hard to release it soon whether it's finished or not. :)

DISE and translations!

I received an offer to have DISE translated into a different language. It's my first time doing it using the wxWidgets C++ framework, but it's coming along!

Talk about the next version of DISE

Hello from the monkey cage!

It has been a while since the last release of DISE. I've wanted to release it so much. At the same time, I was working really hard on solving the problem that happens when Valve releases updates to Steam; it breaks syncing in DISE, you send bug reports, I fix it, etc...