Working on migrating blogs to this website—watch out for gremlins.

Posts from December 2011

Release: Alpha 49

I've had quite a bit of both big and small problems, so it has taken a while to get this release out. Everything is still not finished or perfect, but I think it's better that you can choose use it anyway, even with a some faults. Especially since syncing works again in this release. (*゜▽゜*)

Painting test :)

I am just testing the map feature and painting on it within DISE. Doesn't look perfect yet but it's coming along! :) Actually, after testing a bit more, I'm not entirely convinced that DISE does it wrong after all. Here's why:

Preview: Visual map

It's not ready for release just yet, and I still have some concerns regarding performance, and the explored area seems slightly off at the bottom... However, please check it out! :)

Would you like a notification when DISE finishes saving?

You know, a tiny popup in the main window or something that stays for a second or two, then disappears. It's just to see that something happened (DISE should never fail, though). Many programs has this fancy feature, even if it doesn't take long to save.

Application icon for DISE

I guess it was about time I made an icon for DISE. This is what I have so far, and I plan to use it for DISE. :) What do you think?

Release: Alpha 47

If you try to reveal the map, please look for anything that could be missing or wrong. :)

Revealing the map

I'm experimenting with revealing the map, and I think it's pretty successful so far.

Release: Alpha 46

Please don't use alpha 42-45 because backups will be broken/empty. I really am sorry for any inconvenience. I'll do better to make sure something like that doesn't happen again.

Release: Alpha 44

I chose to skip the official release of alpha 43 so that everyone receives this update. :)

Release: Alpha 42

Thanks for all your suggestions and for reporting issues. Your patience as well. :)

Release: Alpha 41

If you have trouble with user preferences or just want to reset everything, this should make it easier for you.

Release: Alpha 40

Yay for increasing the release number! It's easy to just bump it up and keep track of less numbers. I guess someone else thinks so, too, with Chrome 16. Wait, I thought it was 14, then 15 just moments ago. Oh well!

Release: Alpha 38

I have been quiet lately, but I did go back to work again, and I give you a better DISE now. :)

Alpha 38 coming soon :)

I'm doing some testing, and getting help from someone else with testing as well. If it goes well, I can release alpha 38 within 24 hours or so. :) Thank you for your patience!

This version should have improved support for Xbox 360 game-saves (my tests were successful but I'll test a bit more), optimizations and some other fixes.

Automatic extraction/injection of game-save (Xbox 360)

I happened to come across HashIt by synmuffin of zeropair.com [broken link removed], which is a tool for resigning/rehashing e.g. the save_0 file from the Xbox 360. From the looks of HashIt's code (I had a quick peek), it can extract and replace files, and of course resign/rehash the package. It's open source and coded in C++/Qt!

Release: Alpha 37

Those who don't have Steam installed may find this release less annoying. For everyone else, there's nothing new this time. :)

Release: Alpha 36

If you used an old version of DISE to change your character and/or reset your skills and you're having problems now, then you should reset your skills again. The reason is that only half the job was done before, and DISE now relies it being done properly. :)

Release: Alpha 35

Things can't always go right the first time! This fixes some mistakes I did in the last release. :)

Release: Alpha 34

For now, I thought about implementing something very basic for adding skills and such. I ended up putting some extra efforts into it, so it's a little less basic than I planned. Still needs some optimizing and other improvements, though. :)