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Posts from February 2012

Release: Alpha 53

I'm giving you two versions of DISE this time. The regular release build, and a special debug build with logging enabled.

Preview: Alpha 53 (update)

There will be a few more visible improvements in the next release. Some people have said before that the opening screen had gotten more difficult to use, so I am trying to make it better.

Release: Alpha 52

The assets package has been updated to include icons for Ryder's skill tree! Please find it on the download page [link removed]. :)

Super-jumping cheat (PC)

If you would like to jump really high in the game (on the PC), the next version of the trainer will let you do just that!

Trainer icon (update)

I've made a new icon for the trainer. I used DISE's icon as the base (obviously). A few details here and there can be improved, but I haven't planned any major changes. :)

Release: Alpha 51

I've had a break from DISE for a while, so I think it's about time with an update. :) Valve also rolled out an update to Steam which broke pretty much everything related to Steam in DISE, so I pretty much have to to update now, whatever little I have to offer. :)

The trainer and the features I promised

I promised to add infinite ammo and I have let you wait quite a while now. I can't help feeling ashamed because it didn't have to take this long. I just wanted more complex patches (I'll explain further down) instead of doing i the "easy way". That's why I spent most of the time simply rewriting the patching engine in my trainer just to support more complex patches. Hardcore, you know! Since it would have taken more time, I gave up on that and have now done it the easy way after all.