
If you haven't heard of Techland's new game Dying Light, you should probably check it out!
I've received quite a few inquiries regarding this game, such as whether I'll make a save editor for it. The answer has greatly depended on the game's technical details, which I intend to look more at shortly.
At first glance, I can see that the structure of the game data is quite similar to Dead Island.
For example, inventory items and collectibles are stored here in the same format we're familiar with:
Dying Light\DW\Data0.pak\data\scripts\inventory\
The raw save data also looks quite similar – so much that I tried to load it up in DISE (which failed miserably).
