Some fixes and some new things! I think what you'll find interesting is the recovery feature this time, since it's a little better. All of your (salvageable) quest progress will be recovered. It doesn't check the quest tree and try to recreate earlier quests you have completed. I am not sure if it's needed either, but I still think that it would be ideal to do it somehow.
While working on this release, I learned that the new update (1.3.0) has increased the character level cap to 60 as well as added new collectible items/weapon mods. I'll try to add those (collectibles) in the next release.
I have done some testing preior to release, and would like to do some more, but I really wanted to release before resting (and it has been a long day, night and morning now). ( -_-)zzZZ
As always, please let me know if you experience trouble with the editor. :)
What's new?
- Recovers your quest progress (at least what's possible to recover).
- A bunch of internal changes
- Fixed a bug where the mods/collectibles didn't get cleared when loading a new game-save
- Added Windows UAC shield icon to "Update Now" button
- Fixed a couple memory leaks related to auto-update
- Fixed unknown items not appearing in the inventory
- Added more items
- Updated characters' level/XP in accordance with the new game update (1.3.0)
- Improved some compatibility with 3rd party mods and future updates (collectible items/weapon mods and character level/XP). Please note that my editor was mainly made to work with a vanilla copy of the game, but I do plan to improve it
- Added "Clear selection" to the context menu for inventories
- Spin controls updates value (item quantity, cash, ammo, etc) immediately when clicking the arrows
- Minor UI improvement
Download
[link removed]